M************h

16 , Hansapark , Sudenburg, Magdeburg, Saxony-Anhalt, 391 16 , Germany

Profil

Hi! My name is Mohamed, a software engineer with experience contributing to Hugging Face’s core quantization algorithms. I found bugs in their codebase and optimized their CUDA kernels for quantization, achieving a 40% speedup on H100 and B200 GPUs (please see the PR here: https://github.com/bitsandbytes-foundation/bitsandbytes/pull/1746). I worked with Fortune 500 clients at Turing, helped them improve their models with SFT and RLHF datasets, as well as building backend services for reinforcement learning Gyms to train agents on MCP servers and tool calling.

Bildung

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Bachelor of Science (B.S.), Computer Science 2022
Higher Institute of Computer Science & Information Technology, Shorouk Academy, Egypt

Erfahrungen

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AI Engineer Oct 2024 - Feb 2026
Turing

-Led the development and maintenance of live, containerized Model Context Protocol (MCP) servers for a Reinforcement Learning Gym, replicating public, large-scale APIs to train AI agents on MCP tool calling. -Implemented large-scale public APIs end-to-end (backend, database, MCP), including Jibble, Amazon Seller API, PayPal, and SAP SuccessFactors as standalone Dockerized services. Worked with QA and Prompt Engineering teams to generate agent training datasets using our RL Gym backend replicas for Fortune 500 clients. Implemented verifiers using SQL queries and LLM as a Judge techniques. -Led a team of 4 developers to create supervised fine-tuning (SFT) and reinforcement learning from human feedback (RLHF) reasoning and coding datasets, iterating weekly based on evaluation and research feedback from parallel teams.

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Data Scientist Oct 2022 - Sep 2024
Freelance Work Experience (during military service)

Multi-LLM RAG Workflow for Automated Code Documentation Generation LangChain, Weaviate -Developed an agentic Retrieval-Augmented Generation (RAG) Workflow that uses multiple LLMs to extract, synthesize, and generate structured documentation from a FastAPI codebase. Implemented Abstract Syntax Tree (AST) parsing to analyze code structure and automatically generate function-level documentation and dependency summaries. License Plate Recognition on Microsoft HoloLens 2 using Unity 3D Python, C#, Unity 3D, OpenCV, Yolov8 - Built a real-time license plate recognition system for Microsoft HoloLens 2 using Unity 3D, training and deploying a custom YOLOv8 model in Python, integrating live camera feeds via OpenCV, and performing OCR with Tesseract through a Flask API.

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Military Soldier Oct 2022 - Jan 2024
Compulsory Military Service

Military Soldier

A
Applied Data Scientist Aug 2021 - Oct 2022
412 Labs - KAUST University

- Built an urban infrastructure simulation in Unity using geospatial and environmental data (OpenStreetMap, satellite imagery, Google Earth, drone scans) to create a digital twin of KAUST City in Saudi Arabia. Modeled and visualized real-world electricity, water, traffic, and resource usage data for infrastructure planning, forecasting, and stress testing. - Collaborated in a 5-person team to deliver interactive Grafana dashboards and automated Plotly reports for real-time urban simulation and analysis (mainly traffic simulations and water/electricity consumption analysis).

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VR/AR Developer Mar 2020 - Mar 2022
412 Labs

Developed VR/AR experiences for HTC Vive, Oculus Quest 2, Windows Mixed Reality, and Microsoft HoloLens 2. Notable projects included a networked VR firearm simulation demo designed for military training purposes on Oculus Quest.

Fertigkeiten

Python
C++
PyTorch
Hugging Face
Pandas
Numpy